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[S] Combining ears and tail in Blender



Video Guide Tutorial



This guide will teach you how to combine different ears and tails with each other which are already properly weighted.


What will we do?

We will change the lynx ears with the stand alone goomiho ears, so that the lynx tail is combined with the goomiho ears.


Tools:

- Goomiho Ears + Lynx Tails and ears (Mods)

- Textools

- Blender (can be downloaded here: https://www.blender.org/)


Warnings:

- This method only works with both tail and ears weighted to the miqo'te in this case to make sure they move in game to the emotes

- Keep in mind that TT has a material limit of 4 (A, B, C, D) without skin. With a skin (e.g. a top) you have only room for 3 materials. If you have issues with this you might have to combine UV maps.




 

Videos


Assets grabbing in TT + Blender combining the meshes and export

IMPORTANT

If your tail is lacking material, go at the end to "MORE OPTIONS" then to "ADD NEW MATERIAL". Add the materials you need and keep in mind if you need a hair or standard shader!



Preparing Materials + Assigning in TT


TLDR:

TexTools > Grab your models

Blender > combine the two "items" by deleting one armature and parent them both to one

Textools > Grab all materials and add them to the tail

Textools > Import your model and assign the correct textures



If you have any issues or see something I missed, please contact me over my Discord Tag or join the server and hop in our help channel!




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Beitrag: Blog2_Post
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